Procedural Textures – Utilize procedurally generated texture maps: Ĭolor Space – Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.
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Interpolation (Reflections and Refractions) – Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.ĭispersion – Trace and refract light based on its wavelength.Īlpha Transparency – Create materials with alpha transparency. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings. VRayDirt – Simulate shading around corners and crevices of objects based on a radial distance. V-Ray Wrapper Material – Can be used to specify additional properties per material and create true matte materials which show the background as opposed to the base material. Once a preview is generated, it is cached for later use. Material Preview – Preview materials accurately and efficiently. Physically-based Materials – Create materials based on physical properties using V-Ray’s versatile shaders. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.ĭisplacement – Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency. VRayProxy – VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Interactive Rendering – V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Rhino Integration – V-Ray 2.0 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.
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Efficient Multicore Ray-Tracing Engine – V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.